80386 Memory Pipeline (nand2mario.github.io)

89 points by wicket 4 days ago

12 comments:

by rep_lodsb 8 hours ago

Again a very interesting look at how this chip works internally!

I've decoded the entry point PLA of the 80286 (not the actual microcode though). It also has separate entries for real and protected mode, but only for segment loads from a general purpose register, HLT, and for those opcodes that aren't allowed in real mode like ARPL.

Loading a segment register from memory on the 286 uses the same microcode in both modes, as does everything else that would certainly have to act differently, like jump/call far. That was a bit surprising, since it would have to decide at run time which mode it's in. Is this the same on the 386?

Tested on my 286 machine what happens when opcodes are decoded while in real mode but executed after PE is set: Segment load from memory works (using protected mode semantics), whereas the load from register only changes the visible selector and nothing else. The base in the descriptor cache keeps whatever was set there before -- I assume on the 386, SBRM would update the base the same way it does in real mode in that situation, because it's also used for V86 mode there. Illegal-in-real-mode instructions trap, but do so correctly using the protected mode IDT.

Also seems like executing three pre-decoded instructions without a jump after setting PE causes a triple fault for some reason.

by bell-cot 4 hours ago

> Also seems like executing three pre-decoded instructions without a jump after setting PE causes a triple fault for some reason.

It's been a while, but I recall Intel documenting that a jump was required almost immediately after setting PE. Probably because documenting "you must soon jump" was easy. Vs. handling the complexities of decoded-real/executed-PE - and documenting how that worked - would have been a giant PITA.

The two-instruction grace period was to let you load a couple segment or descriptor table registers or something, which were kinda needed for the jump. And that triple fault - if you failed to jump in time - sounds right in line with Intel's "when in doubt, fault or halt" philosophy for the 286.

by rep_lodsb 32 minutes ago

Well, Intel documented that the very first instruction after enabling protected mode had to be an "intra-segment" (not inter-segment) jump, to flush the prefetch queue. At least that was what it said in the 286 and 386 documents I read. You were supposed to set up everything else needed before that, do this near jump, and then jump to the new protected mode code segment.

Some later documentation contradicted this, saying that instead this first jump had to be to the protected mode segment.

From the patent (US4442484), it is apparent that the processor decodes opcodes into a microcode entry point before they are executed, and the PE bit is one of the inputs for the entry point PLA. So that would be the obvious reason for flushing the prefetch queue - but it turns out that at least on the 80286, most instructions go to the same entry point regardless of the mode they are decoded in. So they should work the same without flushing the queue.

And yet for some reason, what I've seen in my experiments is that the system would reset if there were three instructions following the "LMSW" without a jump. Even something harmless like "NOP" or "MOV AX,AX", that couldn't be different between real and protected mode. Maybe there is some clock phase where the PE bit changing during the decoding of an instruction leads to an invalid entry point, that either causes a triple fault or resets the processor?

by mrlonglong 10 hours ago

Voodoo mode is the ultimate test. Imagine having access to 4GB of memory from real mode.

by jmmv 9 hours ago

Shameless plug for my https://blogsystem5.substack.com/p/beyond-the-1-mb-barrier-i... article from a couple of years ago. You'll find a deep dive on unreal mode (I just learned it's also known as "vodoo mode") and some hands-on code to play with it ;-P

by mrlonglong 7 hours ago

There are things like DOS4GW that you can use as loaders.

by bombcar 8 hours ago

I want vooDOS 5.0 which is 32 bit clean :)

by vardump 7 hours ago

Most people called it unreal mode.

https://en.wikipedia.org/wiki/Unreal_mode

by andyjohnson0 10 hours ago

Interesting article. I learned some things.

How hard would it be for Mr Github to add rss/atom feeds, I wonder?

by blueybingo 9 hours ago

wasn't this basically the consensus among numerical analysts like 20 years ago? i remeber reading similar arguments in goldberg's paper and various game dev forums circa 2005, so genuinely curious what keeps making this idea feel "new" to each generation of programmers who rediscovers it

by curiousObject 8 hours ago

I think you’re missing the point. This person is implementing various CPU cores on FPGA. The insights they can share from that complex process are sometimes interesting, because they are looking at the system from a new angle.

https://nand2mario.github.io/projects/

by rep_lodsb 7 hours ago

OP probably meant to post in another thread: https://news.ycombinator.com/item?id=47767398

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