Additive Blending on the Nintendo 64 (phoboslab.org)

30 points by ibobev 12 hours ago

3 comments:

by keyle 3 minutes ago

Interesting so the N64 had a more flexible color blending process, and in doing that no clamping.

So the 'good explosions' were possible on N64 if you did the blending+clamp by hand?

by 1024bits 27 minutes ago

Discussed a bit more here in 2017-2018: https://forums.nesdev.org/viewtopic.php?t=16414

by andrekandre an hour ago

  > Did you ever wonder why explosions and other effects looked so much cooler on the original PlayStation than they did on the Nintendo 64?
yes! fantastic article and now i finally know why ^^
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