Migrating from Go to Rust (corrode.dev)

105 points by jabits 4 hours ago

85 comments:

by Animats 2 hours ago

I could see migrating from C or C++ or Python to Rust, for various reasons, but for web back-end work Go is a good match. I write almost entirely in Rust, but the last time I had to do something web server side in Rust, I now wish I'd used Go.

The OP points out the wordyness of Go's error syntax. That's a good point. Rust started with the same problem, and added the "?" syntax, which just does a return with an error value on errors. Most Go error handling is exactly that, written out. Rust lacks a uniform error type. Rust has three main error systems (io::Error, thiserror, and anyhow), which is a pain when you have to pass them upward through a chain of calls.

(There are a number of things which tend to be left out of new languages and are a pain to retrofit, because there will be nearly identical but incompatible versions. Constant types. Boolean types. Error types. Multidimensional array types. Vector and matrix types of size 2, 3, and 4 with their usual operations. If those are not standardized early, programs will spend much time fussing with multiple representations of the same thing. Except for error handling, these issues do not affect web dev much, but they are a huge pain for numerical work, graphics, and modeling, where standard operations are applied to arrays of numbers.)

Go has two main advantages for web services. First, goroutines, as the OP points out. Second, libraries, which the OP doesn't mention much. Go has libraries for most of the things a web service might need, and they are the ones Google uses internally. So they've survived in very heavily used environments. Even the obscure cases are heavily used. This is not true of Rust's crates, which are less mature and often don't have formal QA support.

by fpoling an hour ago

For me the main advantage of Go over Rust is compilation speed. Then compared with Go Rust still rely on many C and C++ libraries making it problematic to cross-compile or generate reproducible builds or static binaries.

The minus side of Go is too simplistic GC. When latency spikes hit, there are little options to address them besides painful rewrite.

by hedgehog 23 minutes ago

I've run into GC pauses, I think in many (most?) cases there is some class of bulky data that you can either move into slices of pointer-free structs (so the GC doesn't scan them) or off-heap entirely. The workload where GC is slow is also likely prone to fragmentation so whatever the language you'll have to deal with it.

by lionkor 2 hours ago

> Rust lacks a uniform error type

Rust has practically one error, it's the Error trait. The things you've listed are some common ways to use it, but you're entirely fine with just Box<dyn Error> (which is basically what anyhow::Error is) and similar.

by fweimer an hour ago

Surely you need an alternative to Box<dyn Error> for reporting memory allocation failures?!

by dwattttt an hour ago

A &(dyn Error + 'static) should be fine for that; you don't need any allocated/variable sized data in a memory allocation failure.

by BobbyJo 2 hours ago

Having many semantic options for error usage is functionally the same as having many error types, except worse.

by ViewTrick1002 an hour ago

They all convert seamlessly, and the enums make the branches explicit. Don't even need to check the documentation to find which errors supposedly exists like in Go with its errors.Is, errors.As, wrapping and what not.

An easy rule before you make a knowledge based choice is thiserror for libraries, helping you create the standard library error types and anyhow for applications, easy strings you bubble up.

Or just go with Anyhow until you find a need for something else.

https://crates.io/crates/anyhow

https://crates.io/crates/thiserror

by mikeocool an hour ago

I was a big fan of go for a while. Though now that I have programmed more swift and rust recently, having a compiler that doesn’t protect against null pointer deferences or provide concurrency safety guarantees feels a little prehistoric.

Though go certainly did a much better job than rust on the standard library front.

by boccko 9 minutes ago

Standard library is something you have to maintain for all eternity, with identical API. It had been argued that some concurrency primitives like channels would have been better outside of std (for rust, to be clear). Once dependency management is solved, a small std is beneficial.

by iknowstuff 2 hours ago

Rust does not have three error systems. It has one: the Error trait. io::Error is one of many that implement it (nothing special about it). Errors defined via thiserror also implement it.

“Anyhow” just allows you to conveniently say “some Error” if you don’t care to write out an API contract specifying types of errors your function might spit out.

by tptacek an hour ago

He's not making that up; in practice, you're going to run into and need to make mental space for the idiosyncrasies of multiple error frameworks.

by dwattttt 31 minutes ago

I guess you might have to if you need to use a library someone's written that doesn't implement the standard.

Writing primarily applications, I couldn't tell you what error handling frameworks my dependencies are using: I literally don't know, and haven't needed to know in order to display, fail, or succeed.

EDIT to add: I use anyhow for this, so I should also add "add context to an error when I fall" to the list of things I do.

by the__alchemist an hour ago

I agree! The line early on about this being for backend services caught my attention. I love the Rust language and use it for embedded firmware and PC applications, but still use Python for web backends, because Rust doesn't have any tool sets on the tier of Django (Or Rails). It has Flask analogs, without the robust Flask ecosystem. I have less experience with Go, but would choose it over Rust for web backends, for the same reason you highlight: The library (including framework) ecosystem. I am also not the biggest Async Rust fan for the standard reasons (The rust web ecosystem is almost fully Async-required).

by innocentoldguy 4 minutes ago

I find Elixir's memory and threading models much more compelling than Go's for web services. There are many great libraries for Elixir as well, but if you need something else, Elixir makes rolling your own libraries very easy. I'd recommend giving Elixir a try, if you haven't already.

by LtWorf an hour ago

Praising go for how it handles errors, when it's even worse than C where the compiler at least warns you if you're ignoring return values of calls. That's a new one.

by awesome_dude an hour ago

Linters are available to catch you before you compile - with Go

Generally speaking there has to be a mechanism for optional handling of return values, in Go you can ignore everything (ew), you can use placeholders `_`, or you can explicitly handle things - my preference.

If you say "Well in C you have to handle the returns - I am not across C enough to comment, but I will ask you - Does C actually force you, or does it allow you to say "ok I will put some variables in to catch the returns, but I will never actually use those variables" - because that's very much the same as Go with the placeholder approach

edit: I am told the following is possible in C

trySomething(); // Assumes that the author of trySomething has not annotated the function as a `nodiscard`

(void)trySomething(); // Casts the return(s) to void, telling the compiler to ignore the non-handling

int dummy = trySomething(); // assign to a variable that's never used again

I welcome correction

by tptacek an hour ago

This is a weird document that is simultaneously trying to serve as a migration guide and an advocacy document for Rust.

Ultimately, if you have to ask, the Rust vs. Go consideration boils down almost completely to "do you want a managed runtime or not". A generation of Rust programmers has convinced itself that "managed runtime" is bad, that not having one is an important feature. But that's obviously false: there are more programming domains where you want a managed runtime than ones where you don't.

That's not an argument for defaulting to Go in all those cases! There are plenty of subjective reasons to prefer Rust. I miss `match` when I write Go (I do not miss tokio and async Rust, though). They're both perfectly legitimate choices in virtually any case where you don't have to distort the problem space to fit them in (ie: trying to write a Go LKM would be a weird move).

The Rust vs. Go slapfight is a weird and cringe backwater of our field. Huge portions of the industry are happily building entire systems in Python or Node, and smirking at the weirdos arguing over which statically typed compiled language to use. Python vs. (Rust|Go) is a real question. Rust vs. Go isn't.

by galangalalgol 2 minutes ago

I think I'd be ok with node via purescript? But in general I think rust and go people should join forces against the evils of dynamic typing. Isn't type hinting finally considered best practice now? I think that is effectively an admission that it was a defect. And even with good ginting it is still worse than inference. Inference can let plenty of code go untouched on type changes, while still protecting against unindended type changes.

by com2kid 17 minutes ago

Us Node folks adapted typescript because we wanted static compiled types.

I wish TS had more of a runtime. The only thing I'm jealous of with regards to python is how seamlessly you can do JSON schema enforcement on HTTP endpoints. The Zod hoops are a constant source of irritation that only exists because the TS team is dogmatic.

by tptacek 7 minutes ago

I think Typescript is a perfectly cromulent language. I don't know it well but would seriously consider it for any problem that had a shape that admitted a dynamic language. There's a lot to be said for using dynamic languages, too!

by amusingimpala75 2 hours ago

This is probably going to sound generic / repetitive, but my biggest complaint about Rust is the package management situation, which is entirely the result of the developer mindset. I love the ergonomics on the rust side (the functional approach to data types is beautiful), but I’m working on two projects side by side, one in rust and one in go at the moment. The dependency trees are entirely different beasts, with most of the stuff on the go project covered by the stdlib whereas I think the rust project is over 400 despite asking for just rusqlite (sqlite), clap (cli), ratatui (tui), and tauri (gui), the last of which is by far the worst offender but even without it, it’s still close on 100 which is crazy. If there were (and maybe there are, I just haven’t found them) decently maintained alternatives to the rust crates that actually have a sane dependency approach, I’d feel much better. I’m just trying to not shai hulud my system, and the rust-web people seem to want to turn cargo into npm in that regard.

by praseodym an hour ago

Note that many Rust libraries consist of multiple crates, which all end up in the dependency graph. This makes the number of dependencies seem higher than it actually is: the separate crates have the same maintainers and are often part of the same upstream git repo.

I agree with the general sentiment though. Rust also has a lot of crates that are stuck semi-unmaintained at some 0.x version, often with no better alternative.

by vlovich123 an hour ago

Unfortunately the 0.x version has pervaded because of community cargo culting claiming that versioning is easier with 0.x than with major version numbers > 0. Personally I find that hard to believe, especially given packages like Tokio and anyhow (still at v1) make it work and there’s others that are >v1.

That is to say 0.x doesn’t necessarily mean unmaintained, it can also mean “I don’t want to have to think about how to version APIs / make guarantees about APIs). Eg reqwest is very widely used and actively maintained yet is still at v0.13.

by J_Shelby_J an hour ago

There is good reasons to break out projects into multiple crates. It makes reusing functionality elsewhere easier. It makes it easier to reason about behavior. It makes it easier for LLMs to understand (either working within the crate or consuming as an api surface.) So you end up with projects that have multiple crates inside the same workspace and it really blows up dependency count.

by ViewTrick1002 an hour ago

> rusqlite (sqlite), clap (cli), ratatui (tui), and tauri (gui)

Does any language, except like Java, exist with a standard library comprising matching that?

Also, keep in mind that Tauri itself is 14 crates, where each one shows up in your build tree.

https://github.com/tauri-apps/tauri/blob/dev/Cargo.toml

And Ratatui is 6:

https://github.com/ratatui/ratatui/blob/main/Cargo.toml

by PyWoody 31 minutes ago
by ViewTrick1002 23 minutes ago

Right. The famous stdlib where once good libraries go to die so you instead depend on the latest community replacement choice.

Also argparse for Clap:

https://docs.python.org/3/library/argparse.html

by awesome_dude an hour ago

Package management is the bane of nearly every language/technology

Nobody has "solved" it, and I don't think that there will ever be one (never say never, though, right?)

For Go we rely on developers of libraries to adhere to the semver versioning scheme accurately, and we cannot "pin" versions (a personal bugbear of mine)

There is a couple of workarounds - using SHAs not unlike the git commit hash to provide a pseudo version, and, vendoring (which is a cache of known dependencies - which brings with it cache management problems)

I had the misfortune of having to use Python with a virtual env on the weekend - it did not end well, and reminded me why I migrated away from Python.

Look at Perl (cpan) Java (maven, gradle) Ruby (gems) Go (dep, glide, vgo, modules) Rust (cargo) Node (npm, yarn, etc)

OSes too Redhat (yum, rpm, etc) Debian (apt) Ubuntu (snap - god why????)

And so on

by corndoge an hour ago

Nix solved it. Languages could choose to adopt Nix as their packaging system.

by tadfisher 19 minutes ago

It did and didn't. Nix tools for building language-specific packages almost always wrap the language build tool/package manager. This can be easy or hard, depending on how onerous the build tool is for vendoring libraries.

What Nix and build tools need to agree on is a specification or protocol for "building a software dependency tree". Like, I should be able to say 'builder = cargo' in a Nix derivation and Cargo should be able to pick up everything it needs from the build environment. Alas, there is simply far too much tied up in nixpkg's stdenv for this to be viable, so we have magic stdenv builder behavior via hooks when a build tool is included in nativeBuildInputs.

by awesome_dude a minute ago

I think one of the key problems too is that a system level dependency is managed by people dedicated to ensuring the chaotic nature of the package they are responsible for conforms to the way the OS they are maintaining for has proscribed.

There's no real way to do that at a language level - we cannot have "Go has determined the package you are trying to fix has not met the versioning requirements proscribed so you cannot submit the patch to fix it"

What language dependencies do is what OSes would think of as "unofficial versioning" that is, an OS will let you install and run an unofficial version of some lib (we've all been there, right, multiple versions of some core library because one doesn't work with whatever you are trying to install), but they will not manage it at all.

by OtomotO 2 hours ago

The stdlib is the place where good ideas go to die.

And then you have httplib3 followed by httplib4.

In other words: I highly prefer the Rust approach.

It doesn't matter a lot whether I rely on the stdlib or another dependency to me.

It's a dependency after all.

People think just because it's the stdlib it's somehow better quality or better maintained, but these are orthogonal concepts.

In the end it depends solely on resources.

Sure, the stdlib may get more of these, but it may also grow fat and unmaintainable...

by repelsteeltje 2 hours ago

Interesting. I'm not very familiar with Go. What is the equivalent for Tauri in Go's stdlib?

Would it make sense to continue using Go for the frontend and doing only the backend in Rust for your user case?

by fatty_patty89 2 hours ago

wails, there's wails3-alpha which some people said is even better than tauri

by repelsteeltje 2 hours ago

Thanks. Is wails a Go stdlib component, as GP implied or is it third party?

by fatty_patty89 an hour ago

tauri isn't stdlib and neither is wails

by JuniperMesos 2 hours ago

Why is it worse to import a number of other packages that provide exactly the functionality you need, than to have a large standard library that provides some but not all of the functionality you need, requiring you to still use some large dependencies?

by pier25 an hour ago

For example, security. See all the supply chain attacks from the past couple of years.

by nemo1618 2 hours ago

LLM writing tells are getting more subtle, but they still jump off the page for me, in particular the word "genuine:"

   "This is the area where Go genuinely shines, and it’s worth being precise about why"
   "the lack of GC pauses is a genuine selling point"
   "Humans are genuinely bad at reasoning about memory"
   "There are cases where the borrow checker is genuinely too strict"
tbc I don't think the article was fully AI-generated, just AI-assisted. If so, the author did a genuinely good job of it! No one else is commenting on it, so clearly it didn't detract much from the substance. It's just weird that this is becoming increasingly common, and increasingly hard to detect.
by dillon 21 minutes ago

I have to agree here, but I'm not sure why. I don't have any clue what makes something sound AI generated or not. I got to about here "Go is clearly working for a lot of people," -- before I became suspicious that it was AI-assisted (but also maybe I'm wrong and it's not AI-assisted, I am very bad at telling). It's more about vibes (ironically) than anything else in particular. If something "sounds" AI-assisted then I instantly lose interest even if the article itself is otherwise fine. I wish people were more ok with writing their own thoughts with how it comes to them.

by pton_xd 2 hours ago

This is completely off topic now but, "it's worth being precise about ..." is a much stronger AI-ism than the usage of the word genuine.

by tkiolp4 24 minutes ago

I think the whole post is AI generated. The author could have given a draft as input and perhaps edited the output in a few places.

Take this paragraph as example:

> Go got generics in 1.18, and they’re useful, but the implementation has constraints (no methods with type parameters, GC shape stenciling, occasional surprising performance characteristics). Rust generics monomorphize, each instantiation produces specialized code with zero runtime cost. Combined with traits, this gives you real zero-cost abstractions.

Every sentence says something. Every sentence is important and holds its weight. I would expect that kind of writing from very specialized books or papers, not from a blog post. Also, it makes the post harder (and more boring) to read.

by bbg2401 an hour ago

I've noticed LLM writing over the past year has had an unusually high tendency to talk about surfaces and, in particular, substrates. I don't expect LLM generated text to be anything other than rich with clichés. I simply wish we would all demonstrate a better editorial hand so we weren't reading the same voice, over and over.

by kayo_20211030 2 hours ago

If you have a green field, by all means write it in rust. If you have a brown field, and a functional profitable system, rewrite the parts that need rewriting in the original language, whatever that is, and carry on. Make your systems better in small measurable ways, with the language you know and a team you trust to implement it all. Anything else is a wasteful religious argument.

by Thaxll an hour ago

I don't see any reasons to use Rust when your team successfully shipped and is confortable with C#/Java/Go ect ...

by treavorpasan an hour ago

If anyone one comes and tells me we need to rewrite in a new language from any of those modern languages, other than you are dealing with something cannot wait for GC.

That is a signal that person is lacking purpose in their job or life.

by gertlabs 2 hours ago

I liked Rust before running a benchmark, but the gap between how effectively most LLMs write in Rust vs Go was still surprisingly large to me (especially in agentic harnesses where they can fix the initial environment issues). I've become a pretty big Rust evangelist after seeing that. We've had a lot of success writing batch processing tools in Rust to be called by our existing codebase, but haven't attempted a full production migration... yet.

I will say that many of the issues with Go in the article, especially re: nil handling are increasingly solved by thorough coding reviews with Codex. Better to not have the issue in the first place, sure, but these kinds of security bugs are becoming optional to developers who put in at least as much effort to review and understand code as they put into the initial design and execution.

Language data at https://gertlabs.com/rankings?mode=agentic_coding

by J_Shelby_J an hour ago

The detailed compiler errors and strong type system makes the change -> compile -> change loop simple for agents to handle. Rust provides very strong rails it forces users on to. Codex always manages to get something to compile.

The downside is that maybe it should fail sometimes when an idiomatic approach isn’t viable… instead it will implement something stupid that compiles and meets the request.

by logicchains 2 hours ago

The weakness of Rust WRT LLMs is compilation times. LLMs code faster and hence spend relatively more time waiting for compilation than humans do, so on reasonably sized projects (e.g. 100k+ lines) Rust's ~10x slower compilation starts showing up as a bottleneck. If you're writing some critical infrastructure it makes sense to pay that cost, but if you're writing some internal service that's not publicly exposed to the internet then development velocity may be a bigger concern. (I'd argue that slow compilation also influences human development velocity, but for some reason developers very rarely try to quantify this.)

by J_Shelby_J an hour ago

10x slower is like an extra second, if that, for compilation times for the sizes of changes an agent like codex makes.

by geenat 2 hours ago

If verbosity is a main stickler, this is coming to golang 1.28 which will cut it down drastically:

https://github.com/golang/go/issues/12854#issue-110104883

by p2detar an hour ago

That actually looks great. Thanks a lot for the link.

by cbondurant an hour ago

I already use Rust and don't have experience with Go, so this article maybe isn't super for me.

I do have one nitpick though: Stating that data races are "caught at compile time" in Rust feels like it is overstating the case, at least a little. It sounds a bit like its implying Rust can also handle things like mutual lock starvation, or other concurrency issues. When that's simply not the case. I know "data race" is technically a formal term, with a decently narrow scope, yet I still think it could be a bit clearer about it.

by Thaxll 2 hours ago

"services that your organization relies on, that have high uptime requirements, that are critical to your business"

Kind of funny when your Rust service runs on Kubernetes.

by wpollock 25 minutes ago

Very nice write up! I am a fan of Rust and have little exposure to Go. That said, a couple of very minor points:

cargo audit is not built-in, it is 3rd party. (The comparison table near the top isn't clear about that, and the following text stating more is built-in for Rust than for Go might be confusing. I would suggest adding an asterisk to mark built-ins in that table.)

cargo watch has been in "maintenance mode" for some time. The author of that suggests cargo bacon instead.

by arccy 2 hours ago

perhaps the oncall is better if you write your own services, but as an SRE / ops person who has to run other people's services, rust ones just generally seem to be worse: logs that are so verbose but seem to tell you nothing, statsd seems to be the only choice for metrics, contextless errors everywhere, memory "leaks" (more like runaway memory use) that the developers swear are impossible because it's rust, overall just less mature across services written by both in house and oss teams

by arjie 2 hours ago

I do like using Rust quite a bit, but the presence of arbitrary build-time code in build.rs is very risky until we get better at implementing dev-time sandboxing.

by 0xfurai an hour ago

The "when to enforce it" framing is what sticks with me. Go and Rust agree on safety, concurrency, simple deployment, but Go says "catch it in review" and Rust says "catch it before it compiles." The right answer depends entirely on how expensive a production incident is for you vs. how expensive slower iteration is.

by LtWorf an hour ago

> but Go says "catch it in review"

So, in production?

by airstrike an hour ago

It's AI slop, it makes no sense

by amazingamazing 2 hours ago

Rust is great. However in an agentic world go will win. Look no further than incremental build times. This, combined with high token costs mean that for a given application it simply will cost more to to write it in Rust than Go.

This can easily be justified for many usecases, but for your vanilla crud app, do you really need Rust?

Per the article, you are getting 20-50% better more performance with Rust. Not worth it unless your team was already fluent in Rust. Now consider a scenario where your team uses AI exclusively to code, now you are spending more time and tokens waiting around to consume large rust builds. As far as I know this is an inherent property of Rust to have its safety guarantees.

I think Rust makes sense for a lot of cases, but for a small web service, overkill and unnecessary imho. If someone ported their crud app from Go to Rust I would question their priorities.

Again I am speaking more in terms of software engineering economics than anything else. Yes, I know in a perfect world Rust binaries are smaller, performance is better and code more “correct”, but the world is hardly perfect. People have to push code quickly, iterate quickly. Teams have churn, Rust, frankly is alien for many, etc.

by natsucks 2 hours ago

Because the agentic world involves the generation of so much code that gets harder to review, I would think the compile-time guarantees of Rust would make it a better option.

by amazingamazing 2 hours ago

This is true if the token budget and time are not taken into account. In practice though, waiting minutes instead of seconds per build multiplied by prompt and again by change adds up very fast.

by nicoburns an hour ago

Incremental Rust builds are almost never minutes (on recentish hardware)

A quick measurement on my web browser project with almost 600 dependencies:

- A clean "cargo check" was 31s

- An incremental "cargo check" with a meaningful change was 1.5s

Building is a little slower:

- A clean "cargo build" was 56.01s

- An incremental "cargo build" was 4s

But I find that LLMs are mostly calling "check" on Rust code.

---

That's on an Apple M1 Pro. The latest M4/M5 machines as ~twice as fast.

by amazingamazing an hour ago

I mean i wouldnt call a 100% a little slower wrt check vs build. In any case, the more you change the longer the incremental check or build will take.

by nicoburns an hour ago

Sure, but when we're talking single-digit seconds it feels not that significant regardless?

by amazingamazing 41 minutes ago

My point is that it isn't necessarily that fast. It is relative to the amount of changes and where they were made. For a fair comparison you would also have to present the worst case incremental build time which approaches the full build time (this goes for Go too), which per your own example is nearly a minute for rust.

by J_Shelby_J an hour ago

1.5s for a massive project, on a laptop,like the OP said is still barely anything in the context of agentic coding. It’s less than a single percentage point of the total time in the loop, even if the agent has to compile multiple times.

This is cope.

I do give you that rust is more verbose and thus more token heavy. However that verbosity is meaningful and the LLM would have to spend tokens thinking about the code to understand less verbose languages. So I’d consider that a wash - in some cases it hurts and in some it helps.

by amazingamazing 40 minutes ago

We don’t know how massive the project is, but in any case building and immediately building again of course will be fast. How fast is it if all files have a single line changed, for example refactoring a log message?

Not to mention we haven't even gotten to discussing tests.

by natsucks an hour ago

When everyone is armed with Mythos-like hacking ability, it's hard for me to imagine people wouldn't make the tradeoff of security over price.

by nicoburns an hour ago

> As far as I know this is an inherent property of Rust to have its safety guarantees.

From what I've seen, Rust's strictness is actually a huge win for LLMs, as they get much better feedback on what's wrong with the code. Things like null checking that would be a runtime error in Go are implied by the types / evident in the syntax in Rust.

by crabmusket an hour ago

> spending more time and tokens waiting around

Can you clarify how you're spending tokens on waiting? My understanding is that the LLM isn't actually necessarily doing anything while a build runs. The whole process end to end may take longer for sure (ignoring things like the compiler catching more errors, that's really hard to factor in) but how does that correlate to more tokens?

by amazingamazing an hour ago

> The whole process end to end may take longer for sure (ignoring things like the compiler catching more errors, that's really hard to factor in) but how does that correlate to more tokens?

This. rust emits more information both in its output and the syntax itself more complicated requires more tokens.

by kajman an hour ago

The cost of verbose compiler output surely cannot compare to the cost of shipping bugs that would've been caught at build time.

by amazingamazing an hour ago

Indeed, but is it the case that all bugs you have are those in which would be caught by the compiler? It’s not like rust code inherently is bug free.

by kajman an hour ago

Of course, there's plenty of bugs in Rust code still. The fact that safe Rust should be able to statically guarantee entire classes of bugs like data races are impossible is a huge deal, though. We're totally free to have different values when it comes to what matters, but compile time and a verbose toolchain are not high costs for that, to me. I personally would first consider other things like the cognitive overhead of learning to work with the borrow checker.

by johnfn 2 hours ago

Can you explain a bit about why token costs would favor Go and not Rust?

by amazingamazing 2 hours ago

Go is more verbose, but Rust have more complex syntax which in practice require more tokens.

The big thing though is because builds are slower, you will end up waiting longer as tests are modified, rebuilt and run. This difference piles up fast.

by the__alchemist an hour ago

> However in an agentic world go will win

This is Silicon Valley fantasy.

by OtomotO 2 hours ago

It's a good thing then, that the AI hype is dying outside of ycombinator, the silicon valley and the US

by amarant 2 hours ago

As someone with a background of consulting in the Stockholm based gaming industry for the last decade+, I have to respectfully disagree. Nearly everyone I know is very much on the hype train. And for good reason too! The capabilities are undeniable!

by OtomotO an hour ago

As is the hype.

You know, shovels are useful, they are just more useful to the shovel manufacturer than the gold diggers.

But in the end it's a cool tool that made it way easier to dig holes and tend to your garden!

by amarant an hour ago

Oh yeah, definitely. There has indeed been a lot of hype overestimating the capabilities. People thinking you can one-shot big complex applications with a few paragraphs of descriptions for example. There has also been a lot of anti-hype, or whatever you call it when people seem to believe LLMs don't provide any value for software Dev, basically writing all capabilities off as pure hype.

The truth of course is somewhere in the middle.

It's difficult to tell what people mean when they say hype sometimes.

by amelius an hour ago

Go has shorter and more predictable GC pauses. If a reference count drops to zero in Rust, it may take an unbounded time to free all the things it refers to (recursively if necessary).

Data from: Hacker News, provided by Hacker News (unofficial) API