Bipartite Matching Is in NC (scottaaronson.blog)

86 points by amichail 4 days ago

12 comments:

by amirhirsch 3 hours ago

This is an awesome result.

For those unfamiliar: NC is the class of problems which can be solved in polylogarthmic depth with polynomial number of logic gates. It is unproven if NC != P similar to P != NP.

by gignico 3 hours ago

Yes, but logic gates with constant fan-in, crucially, otherwise that's called AC.

by amluto 2 hours ago

I never studied these specific classes, but my immediate intuition is that an n-input fan-in AND or OR gate can be reduced to a tree of 2-input gates with depth O(log(n)), which preserves polylog complexity, so surely AC = NC.

Wikipedia agrees :)

If you specify the exponent of the log, you get a different answer.

by amirhirsch 3 hours ago

Yes.

There is a beautiful proof of the disjunction between AC0 and NC showing parity cannot be done in AC0 using harmonic analysis of Boolean functions

by ZeroCool2u 2 hours ago
by amirhirsch 31 minutes ago

https://en.wikipedia.org/wiki/Switching_lemma

That paper is in the wiki refs but Hastad’s original is from 1986

by osti 2 hours ago

So is it a class of problems that can be parallelized well?

by adgjlsfhk1 2 hours ago

no (in both directions). lots of np/exp problems paralize well and you can be in NC and parallelize really inefficiently (e.g. you can get a 10x speedup, but you need 1000000x the hardware). the better framing is that NC is the class of efficient algorithms that can be sped up near arbitrarily by parallelization

by osti an hour ago

Hmm your last sentence seems to exactly agree that it's a class of algos that parallelize well? What does sped up arbitrarily mean? It's still polynomial speed up right?

by chowells 39 minutes ago

It's a difference of degree. People expect something that "parallelizes well" to show near 1-to-1 speedup. Double the hardware, double the speed. This is "you can always speed it up, but the hardware requirements can increase at any polynomial rate".

by osti 28 minutes ago

Ah got it. Reread previous comment and that makes sense.

by vintermann 3 hours ago

Many years ago, on Boardgamegeek, there was a game trading system called "Math Trades", where participants would list a number of trades they were willing to make, and they ran some complicated calculations to figure out how to let as many as possible trade.

CS professor Chris Okasaki, known for his book on purely functional data structures, also played board games and he came across this phenomenon. He realized that it could be modelled as a bipartite matching problem, and wrote a MUCH faster program to manage math trades.

https://okasaki.blogspot.com/2008/03/what-heck-is-math-trade...

I guess it can be made even faster now in theory.

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