Hop.earth – OpenStreetMap based car racing game (hop.earth)

55 points by faebi 3 hours ago

28 comments:

by fassssst 3 hours ago

It’s very easy to vibe code cool three.js OSM things.

Here’s a little N64 style cozy flight sim I’m working on:

https://seattle64.benjasmin.chatgpt.site/

by jimmar 36 minutes ago

Nice! I flew by my childhood home a few times. My request would be to let it fly slower. I wanted to look around but passed by everything too quickly.

by fassssst 6 minutes ago

Thanks! You can hold Ctrl on desktop to fly slower, will add speed controls for mobile.

Also working on a photo mode :)

by brendanlevy 2 hours ago

Amazing - I was just working on something like this in Godot for my kids. Would love to collaborate.

by fassssst 2 hours ago

Also making this for my son! I'll add an in-game write up with a prompt guide; it took a lot of guidance and taste to get it to this point, and a few billion tokens.

by taude 2 hours ago

That's pretty neat. Was fun seeing Seattle rendered this way

by adamq_q 2 hours ago

This is super cool!

by vunderba an hour ago

I’ve seen a few attempts at making procedural racing games based on street map data from Google Maps and other sources [1] [2], but because the maps are often imprecise from a collision standpoint, the results can tend to be pretty janky.

Unfortunately I can't really give any meaningful feedback on this game because every time I try to start a race, it just shows a character parachuting down...

[1] - https://github.com/gre-42/MGame

[2] - https://steamcommunity.com/app/2599450

by danirod 3 hours ago

It seems that the link points to a shared map that is being flooded by visitors, so opening the link is a sensory nightmare. Plus probably triggers some bugs due to the server overload. Visiting the frontpage and creating an empty race result in a still buggy but less buggy experience to at least understand what in the world is this.

by fodkodrasz 3 hours ago

Buggy to the level of unusable.

by sgt 3 hours ago

Where's the car? "F" does nothing. And I can't find any vehicle.

by faebi 3 hours ago

It's very buggy. A full reload helps. Don't press too many buttons until you land. Then press F until the car appears. only enter when it stops. That's my experience with it

by NSUserDefaults 3 hours ago

I didn't find the buggy.

by faebi 3 hours ago

Hold `B`

by ttamslam 3 hours ago

I'm so primed to enjoy this from what I can tell, but sadly too buggy to use.

by edumucelli 3 hours ago

Too much "vibe" in the code.

by hellojomp 24 minutes ago

The next level of this is Ukraine street maps where you run virtual war campaigns on real streets using drones.

by andai 3 hours ago

Reminds me of those old multiplayer Shockwave games where there was nothing to do but you'd just hang out.

by Azantys 3 hours ago

Dysfunctional vibeslop

by bromuk an hour ago

Feels like a single shot from an AI agent, pretty horrible and buggy

by progx 2 hours ago

Cool idea, but please make it better!

by Double_a_92 3 hours ago

Cursed buggy mess

by transitivebs 3 hours ago

the link should go to the base url, not an overloaded server: https://hop.earth

by faebi 3 hours ago

I wanted a nice mountain route on start :-)

by kerv 37 minutes ago

f's in chat

by Yapping7880 3 hours ago

Interesting idea that seems FUBAR.

by sourcecodeplz 3 hours ago

buggy but fun

by weezing an hour ago

Prime example why not everyone should make games

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