Assembly Hall of Shame (github.com)

201 points by piotrgrabowski 5 hours ago

44 comments:

by monocasa 2 hours ago

It says in the rules

> Trapped/emulated/virtualized instructions may only time the trap, not the handler.

But I feel like that 12ms write to an ACPI IO port at current leaderboard position 8 is probably trapping to SMM and being handled there.

by simonebrunozzi an hour ago

Related, somehow: Core War [0].

[0]: https://en.wikipedia.org/wiki/Core_War

by Retr0id 3 hours ago

Related, and linked in the readme: https://github.com/xoreaxeaxeax/smiiiiiiiiiiiiiiii (using the slow instructions to break SMI)

by jonathrg an hour ago

I wish they would just explain it in normal terms instead of this nasty LLM "engaging blog post" style

by layer8 3 hours ago

Nop should be #1, because it is infinitely slow for what it does. ;)

by jooops1 3 hours ago

It increments rip by one.

by fluoridation 37 minutes ago

No, that's done by the decoder. It actually does nothing.

by mito88 3 hours ago

Strategy: nop does nothing. It opens the leaderboard accordingly.

Score: 1 cycles Time: 0 nanoseconds

by layer8 2 hours ago

It opens the leaderboard as #27, so in the last place.

by TomatoCo 4 hours ago

This author also has other things like: A compiler that emits only `mov` instructions and another compiler that deliberately messes with the control flow so that, if disassembled, common debuggers will draw symbols like skulls or threats. https://github.com/xoreaxeaxeax/repsych

by inigyou 3 hours ago

He also bruteforced the entire opcode space to find undocumented instructions (sandsifter).

by metadat 4 hours ago

It’s crazy how computers still seem to get perceivably slow every few years, given how many instructions can be executed in 1ms. Shameful, even..

What’s that law called about programmers wasting all the compute on abstraction?

by mwigdahl 3 hours ago

Wirth's Law I believe.

by inigyou 3 hours ago

And remember to call him by name, not by value!

by HappyPanacea 4 hours ago

The new windows notepad is a disgrace

by adamrezich 2 hours ago

The new mspaint fucked, then unfucked, then refucked my decades-old muscle memory of Win+R mspaint Enter Ctrl+E 1 Tab 1 Enter Ctrl+V to open Paint, resize canvas to minimum, then paste from clipboard. When you press Ctrl+E now, the Units control is selected by default, for some completely asinine reason!!!

by fluoridation 33 minutes ago

That's pretty cool. I've never needed to do that because Paint remembers the last canvas size set manually.

by sitzkrieg 25 minutes ago

i’m on LTSC for this (and many other) reasons lol! don’t touch my mspaint and notepad

by summarybot 3 hours ago

The OS should do less not more

by RiverCrochet 21 minutes ago

vi should be a kernel-level system call, tunable with sysctls. For agentic management.

by inigyou 3 hours ago

Andy and Bill's Law

by LoganDark 4 hours ago

Huh? A millisecond is an eternity!

by m463 3 hours ago

I remember reading once somewhere:

If some app responds in 10ms or less, it is INTERACTIVE.

makes you think.

by faresahmed 36 minutes ago

Sorry for nitpicking but the logical inverse of this statement is the stronger and more appropriate version: If some app does not respond in 10ms or less, it is not interactive.

by Xirdus 3 hours ago

It is literally impossible to respond to input in 10ms on most platforms, for various reasons. The USB input lag of 12-30ms and the 60Hz refresh rate of most monitors being just the first two.

by m463 an hour ago

I stand corrected.

I looked it up and it is .1 seconds (100ms)

The basic advice regarding response times has been about the same for thirty years [Miller 1968; Card et al. 1991]:

- 0.1 second is about the limit for having the user feel that the system is reacting instantaneously, meaning that no special feedback is necessary except to display the result.

- 1.0 second is about the limit for the user's flow of thought to stay uninterrupted, even though the user will notice the delay. Normally, no special feedback is necessary during delays of more than 0.1 but less than 1.0 second, but the user does lose the feeling of operating directly on the data.

- 10 seconds is about the limit for keeping the user's attention focused on the dialogue. For longer delays, users will want to perform other tasks while waiting for the computer to finish, so they should be given feedback indicating when the computer expects to be done. Feedback during the delay is especially important if the response time is likely to be highly variable, since users will then not know what to expect.

from Jakob Nielsen:

https://www.nngroup.com/articles/response-times-3-important-...

less readable but the original paper:

https://www.yusufarslan.net/sites/yusufarslan.net/files/uplo...

by citelao 43 minutes ago

That’s the prevailing statistic, but your original number isn’t that wrong either:

Humans can perceive much smaller latencies.

If you look at the Card & Miller reference, at least some humans can perceive differences in ~50ms vs 100ms latencies when typing (in my limited testing, it’s likely you can!). There’s some newer research I don’t have handy that I believe found error rates decreased and NSAT improved until around at least 30ms (if not 20ms).

On that note, humans can definitely distinguish 60hz vs 120hz reliably (about 8ms faster per frame).

Even faster: with a reference (eg when dragging on a touchscreen), humans can distinguish down to at least 1ms vs 10ms of latency: https://m.youtube.com/watch?v=vOvQCPLkPt4

And you can probably distinguish metronomes that are off by about 1-2ms. Much smaller for other things (like metronomes that slightly slower or faster than one another).

This is a special interest of mine XD

by sitzkrieg 23 minutes ago

this is also why 60 hz refresh rate is all but dead outside of console gaming (not to mention 1000hz poll rate devices being the norm)

by xboxnolifes 2 hours ago

60Hz monitors definitely prevent it, but I'm pretty sure USB lag is far less than 12-30ms. My USB mouse can make a round-trip to a remote server faster than that.

by markus_zhang 2 hours ago

Does that mean Chris Domas is ready for his next adventure?

by baddash 31 minutes ago

just curious, how much do these actually discover useful practices or pitfalls, on top of just being for fun?

by codeshaunted 4 hours ago

what im seeing from this chart is that we should be using the nop instruction for everything

by bee_rider 4 hours ago

Well the best code is no code. Nop could be second best though.

by inigyou 3 hours ago

Instructions unclear. Set the NX bit to ensure no code, and got a general protection fault.

by michalsustr 3 hours ago

Very cool! Also, huh interesting. I’ve used rdtsc to measure cycle diffs but had no idea its execution takes that long. Is that common across architectures?

by pbsd 2 hours ago

The cycle count for RDTSC is ~25 cycles on Skylake-era microarchitectures. The 49 number shown in the OP seems off.

by inigyou 3 hours ago

AFAIK it acts as some kind of execution barrier, to give meaningful timing.

by rrampage 3 hours ago
by spoocecow 4 hours ago

Oh wow, glad to see Chris Domas active online again!

by eek2121 31 minutes ago

This is neat!

by vardump 4 hours ago

A great resource for any performance deoptimization.

by IshKebab 2 hours ago

Using MMIO is cheating and makes the results very boring.

It would be much more interesting to know the results if you're only allowed to use main memory.

by achierius 4 hours ago

It'd be really interesting to see whether the winning (losing?) instructions/strategies would be different on other architectures. At least right now the top spot (`fxrstor64` on MMIO, starve PCIe) seems relatively architecture-independent, but maybe something about MMIO ordering rules on e.g. POWER would be different enough to change that -- or perhaps open up new avenues?

I wonder what the actual limit on this `fxrstor64` is right now. If you can stall the PCIe bus for that long, then why not indefinitely? Certainly there's no forward progress guarantee here.

by arn3n 4 hours ago

There’s definitely strategies here; A lot of the floating point operations use subnormals, and a lot of the worst instructions are slowed down by really, really fucking with MMIO.

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