Very neat idea, and overall it is more well-done than I assumed a vibe-coded game would be. Unfortunately I ran out of time and now the game locks me out of doing anything and I don't know who the murderer is :( I wish there was just a way to have it revealed.
I've always thought that a game like Civilization should allow the user to interact with different opposing world leaders, but in a non-deterministic way as opposed to a subset of fixed interactions. Given what you know about this leader's temperament, goals, and so on, you can conduct diplomacy in a way that can be way more immersive and crafty than what the game currently gives you, which hasn't seem to evolve much in decades.
I played various murder mystery games this summer and one of them had this feature: you could call a suspect and ask arbitrary questions for a limited amount of time (three minutes or something). The problem was of course that the model hallucinated an answer to one of the questions, suggesting that other suspects were related by blood even though they clearly weren't.
Congrats, I have not had the chance to try it yet, but what I saw looked awesome and I'll give it a go, for sure. I'll update this comment when I do.
I've been working on a similar concept for 6 months now (https://game.selna.ai, portuguese only for now, sorry!), and it's been a journey. I've been working with VR professionally for some 8 years now and creating what I call a "social virtual reality" seemed simple enough, but has turned out to be much more complex than I initially imagined.
In the same way that in normal VR a single badly scaled object can break immersion, in "social VR" a single contradiction kills the experience. But when stars align and eveything works, it's magical.
I started with whodunnits but have expanded it into linear and non-linear storytelling. At this point the generation pipeline has some 40+ separate steps, the output of ones feeding others, until it all comes down to single prompt the NPC uses to talk using the realtime API.
The platform can create a complete narrative (including cast personalities and images) in some 20 minutes, and in the process generates the equivalent to a big book of text.
I've been working on this just because I can and I am a bit obsessed with getting it working perfectly, and I don't really know what I'll do with it when it does.
Neat! I've been wanting to make something like this for a long time, well before LLMs came around. It was one of the first things I tried out with an LLM in the early days of ChatGPT. My son and I made little mysteries for each other and just pasted them in a chatgpt conversation with instructions for it to pretend to be the other characters and whatnot, then handed the keyboard to the player. Mine didn't work that well, I don't think he ever solved it; partially because chatgpt kinda led him astray. When I started his, I just point blank asked the mystery and it told me the solution. I felt bad about that, he had put a good amount of effort into it, but I had reminded him to tell it not to reveal the answer and he didn't. Anyway, I figured someone would make this eventually! Excited to give it a try!
Not really. It is true in a way, but the question is if this game is made to collect data, or just to present a game, where the recordings are then deleted, in good faith.
The developer's homepage gives the impression that this is more for the tech and fun aspect, rather than collecting speech samples.
this uses a proprietary gpt model and so the data is sent to closedai. even if the developer is in good faith you can expect your voice to be part of training data.
Even the tag-line, "one poisoned patriarch, one locked-in truth" sounds very AI, and makes me think that I'd struggle to enjoy this. But I'll give it a go, because the idea is excellent.
I think this would work very very well in combination with human writers.
sounds good, but it won't get past Dispatch confirmation. You should specify what networking permissions or whatever is needed. My It goes red and the text to read disappears.
This is a really fun take on a detective game. One small thing I noticed: during the initial detective briefing, the time always seems to show 0:00. Not sure if that’s intentional or a bug.
even without trying it, its so cool this exists. I think this kind of voice interaction has been a dream of adventure game creators for so long, and now its possible. there was a game many years ago (in the days of messengers like trillium being popular), I forget the name, where one of the characters would make a landline phone call to you. The voice acting was great and it felt novel and exciting to see it work.
It is a nice idea ; I will try it later. Everyone can poop on AI, that’s fine, but this specifically states it is AI and how it is used, so just click on another HN link to cry about AI, not the ones that actually specifically mention it.
same here. js error though is 0oxvw2ytjke1_.js:1 POST https://api.openai.com/v1/realtime/calls 429 (Too Many Requests). and auth bearer token in clear js request here towards openai. someone could have just used the token for their own good. cant go directly to openai's apis from the website. huge security risk.
True, I have a dungeons and dragons combat tracker (https://topoftheround.com) where I let the user generate loot items with different settings for them like rarity or magical/non-magical etc. and I am using a firebase cloud function that talks to the actual AI and returns the result. I also have set a limit to how much that token is allowed to spent per month, hopefully OP has thought of that as well. Interpreting and generating voice probably uses a lot of tokens.
Meh, it's like the fourth such "interview AI to solve the mystery!" implementation I've seen. It's always so bland, uninspired and boring, and drags on for waaay too long.
I have no problem with AI generated text and story but I just can't stand AI voices. Even a hint it is AI narrated and I check out. I would encourage you to consider getting it voice narrated by real people. I'd rather listen to bad/amateur human narration than AI voices.
As a second point - this is very interesting using voice control as game input are there viable alternatives for realtime voice uasing your own GPU?
35 comments:
Very neat idea, and overall it is more well-done than I assumed a vibe-coded game would be. Unfortunately I ran out of time and now the game locks me out of doing anything and I don't know who the murderer is :( I wish there was just a way to have it revealed.
I've always thought that a game like Civilization should allow the user to interact with different opposing world leaders, but in a non-deterministic way as opposed to a subset of fixed interactions. Given what you know about this leader's temperament, goals, and so on, you can conduct diplomacy in a way that can be way more immersive and crafty than what the game currently gives you, which hasn't seem to evolve much in decades.
I played various murder mystery games this summer and one of them had this feature: you could call a suspect and ask arbitrary questions for a limited amount of time (three minutes or something). The problem was of course that the model hallucinated an answer to one of the questions, suggesting that other suspects were related by blood even though they clearly weren't.
So it was very life like and realistic.
Not really, since it was something that particular character would clearly have known about and wouldn't have gained anything from lying about.
Again, sounds very realistic.
Congrats, I have not had the chance to try it yet, but what I saw looked awesome and I'll give it a go, for sure. I'll update this comment when I do.
I've been working on a similar concept for 6 months now (https://game.selna.ai, portuguese only for now, sorry!), and it's been a journey. I've been working with VR professionally for some 8 years now and creating what I call a "social virtual reality" seemed simple enough, but has turned out to be much more complex than I initially imagined.
In the same way that in normal VR a single badly scaled object can break immersion, in "social VR" a single contradiction kills the experience. But when stars align and eveything works, it's magical.
I started with whodunnits but have expanded it into linear and non-linear storytelling. At this point the generation pipeline has some 40+ separate steps, the output of ones feeding others, until it all comes down to single prompt the NPC uses to talk using the realtime API. The platform can create a complete narrative (including cast personalities and images) in some 20 minutes, and in the process generates the equivalent to a big book of text.
I've been working on this just because I can and I am a bit obsessed with getting it working perfectly, and I don't really know what I'll do with it when it does.
Neat! I've been wanting to make something like this for a long time, well before LLMs came around. It was one of the first things I tried out with an LLM in the early days of ChatGPT. My son and I made little mysteries for each other and just pasted them in a chatgpt conversation with instructions for it to pretend to be the other characters and whatnot, then handed the keyboard to the player. Mine didn't work that well, I don't think he ever solved it; partially because chatgpt kinda led him astray. When I started his, I just point blank asked the mystery and it told me the solution. I felt bad about that, he had put a good amount of effort into it, but I had reminded him to tell it not to reveal the answer and he didn't. Anyway, I figured someone would make this eventually! Excited to give it a try!
Good way to get more people's voices into training dataset
Is getting people’s voices difficult? Doesn’t YT have more than enough data already?
Maybe run a STT -> TTS filter in front of your mic?
I guess could work, real mic -> stt -> tts -> emit from a virtual audio device configured as the mic...
I only hope latency is not a problem.
The only relevant comment!
Not really. It is true in a way, but the question is if this game is made to collect data, or just to present a game, where the recordings are then deleted, in good faith.
The developer's homepage gives the impression that this is more for the tech and fun aspect, rather than collecting speech samples.
this uses a proprietary gpt model and so the data is sent to closedai. even if the developer is in good faith you can expect your voice to be part of training data.
Even the tag-line, "one poisoned patriarch, one locked-in truth" sounds very AI, and makes me think that I'd struggle to enjoy this. But I'll give it a go, because the idea is excellent.
I think this would work very very well in combination with human writers.
sounds good, but it won't get past Dispatch confirmation. You should specify what networking permissions or whatever is needed. My It goes red and the text to read disappears.
Vibecoding at its finest
Same.
This is a really fun take on a detective game. One small thing I noticed: during the initial detective briefing, the time always seems to show 0:00. Not sure if that’s intentional or a bug.
Maybe it only works for hn accounts created yesterday
even without trying it, its so cool this exists. I think this kind of voice interaction has been a dream of adventure game creators for so long, and now its possible. there was a game many years ago (in the days of messengers like trillium being popular), I forget the name, where one of the characters would make a landline phone call to you. The voice acting was great and it felt novel and exciting to see it work.
sounds neat, would love to try it but I don't make accounts for websites anymore.
so if you got locked out of hn, you would just never comment again?
what a strange comment
I would assume it implies “websites that have no need to actually have an account”.
Although most time I cave in, I really understand the sentiment of the parent.
It makes perfect sense. You are being intentionally obtuse.
setting an arbitrary point in time where you no longer will sign up for accounts does not, in fact, make perfect sense to me.
It is a nice idea ; I will try it later. Everyone can poop on AI, that’s fine, but this specifically states it is AI and how it is used, so just click on another HN link to cry about AI, not the ones that actually specifically mention it.
It was working great... But now it says it can't connect.
Did the server go down or did I hit one of your limits?
"voice connection failed"
same here. js error though is 0oxvw2ytjke1_.js:1 POST https://api.openai.com/v1/realtime/calls 429 (Too Many Requests). and auth bearer token in clear js request here towards openai. someone could have just used the token for their own good. cant go directly to openai's apis from the website. huge security risk.
True, I have a dungeons and dragons combat tracker (https://topoftheround.com) where I let the user generate loot items with different settings for them like rarity or magical/non-magical etc. and I am using a firebase cloud function that talks to the actual AI and returns the result. I also have set a limit to how much that token is allowed to spent per month, hopefully OP has thought of that as well. Interpreting and generating voice probably uses a lot of tokens.
Meh, it's like the fourth such "interview AI to solve the mystery!" implementation I've seen. It's always so bland, uninspired and boring, and drags on for waaay too long.
I have no problem with AI generated text and story but I just can't stand AI voices. Even a hint it is AI narrated and I check out. I would encourage you to consider getting it voice narrated by real people. I'd rather listen to bad/amateur human narration than AI voices.
As a second point - this is very interesting using voice control as game input are there viable alternatives for realtime voice uasing your own GPU?
The entire game hinges on the premise of being able to narrate and understand dynamic text on demand. Pre-recorded messages don’t work for this.