Hole Punch: Sling your spaceship around gravitational fields (notoriousbfg.com)

151 points by trwhite 4 hours ago

45 comments:

by rkagerer 2 hours ago

Great game, though the controls on mobile are a bit too imprecise.

As you drag a hole, the size widgets should disappear so you can better see what's around it. They could pop back up again once you're done dragging.

Personally I'd rather if you had to press a button or something (or long press?) to add a new hole. I keep accidentally adding new ones when all I want to do is adjust an existing one.

Also spamming the user with the help screen right off the bat is a bit much. As long as they know it's there and can pull it up / dismiss it, I think it would be more fun to sort of discover the game mechanics yourself.

Note several of the first 8 or so levels can be accomplished with a single minimum (8) sized black hole. Eg. I liked the simplicity of doing that on level 6.

by goolz 15 minutes ago

I just spent a ton of time on this. Reminds me of the joy from those old flash sites like addictinggames.com. Bravo.

by adamesque 3 hours ago

Fun idea, but kind of maddening that I can click and hold to add mass to a hole but if i overshoot, i can't do anything subtract mass or delete a hole.

by gschizas 2 hours ago

Click on the hole. There will appear 3 buttons, one to add mass, one to subtract and one to delete the hole completely.

by rapidfl 2 hours ago

also need a way to increase the sim speed. 1.5x 2x etc

Definitely a fun game kudos!

by 40four 3 hours ago

The ability to subtract mass is definitely needed. All you can do is click “undo” and try again. You can drag the holes around too. Still pretty fun, I played 5 or 6 levels

by trwhite 2 hours ago

I just pushed an update. Click on the hole and controls will appear. I think you'll enjoy the later levels (10+)

by hnuser123456 2 hours ago

Nice domain name

by trwhite 2 hours ago

Thanks. The important context is that I am 6ft 7 (and once knew all the words to Hypnotize)

by msephton 2 hours ago

Tap the black hole and it gives you ability to add and remove.

by joshu 16 minutes ago

i've been making a bunch of fun physics games like this. i need to push out the latest one. try this one, torture a parking optimizer: https://truckslop.joshu.dev/

by YeahThisIsMe 3 hours ago

This is the year of old browser (and/or flash) games making a comeback in some form.

by amelius an hour ago

This one was cute also:

https://www.falstad.com/rendezvous/

(check the autopilot option)

by iamwil 3 hours ago

This is kind of a cool concept. It's like Space Golfing.

Another alternative is to make it like a turn-based Scorched Earth (Mother of all games), where you can either

1. launch asteroid size projectiles across star systems in a field of stars and black holes to it each other.

2. launch projectiles that then place black holes (perhaps either by timeout or signal--taking into account the speed of light!) to change the field.

It's a good start!

by x______________ 21 minutes ago

>Another alternative is to make it like a turn-based Scorched Earth (Mother of all games)

Scorched Earth <3

Another version of this idea has been out for some time now, check out Interplanetary[0] (85% off today it seems!)

0 https://store.steampowered.com/app/650220/Interplanetary_Enh...

by wmanley 34 minutes ago

> It's like Space Golfing

Or pool...

I am prince of the planet potters!

by jakzurr 39 minutes ago

Way, way more fun than expected. Played on desktop, though.

by baw-bag an hour ago

I love these kind of things and all of their quirks. Just interacting with a webpage in a fun way. More of this!

by sebastianconcpt 43 minutes ago

Love it. And thanks for the refreshing skeumorphism

by GalaxyNova 39 minutes ago

I don't know if it's that refreshing. Looks like standard Claude generated style.

by kkhire 2 hours ago

Fantastic! Should add an (optional) instruction level, but would have loved this game as a kid.

by manlymuppet 3 hours ago

Never ignored a tutorial faster.

(This is a compliment.)

by chirau 2 hours ago

I know right? As soon as I saw the page, I had a rough idea of how to control things already. lol

by trwhite 2 hours ago

Thanks! I like the keyboard experience (space for start/stop), arrows to add/subtract mass. Maybe I will add tabbing

by fullstackwife 2 hours ago

Very nice, being busy with sth, and I could not go through all levels and reached the one with star(sun?), but the topic of gravity assist manouver was always inspiring for me, so I enjoy this game, congrats on making it!

by mosfets 2 hours ago

This is somehow surprisingly fun, a good game to play with kids.

by eezing 22 minutes ago

Very neat.

by simonjgreen an hour ago

Well, this is going to be a fun problem

by peesem an hour ago

reminds me of Gravitee, except in that game the planets are pre-positioned and you're hitting a golf ball

by jonplackett 3 hours ago

It’s nice but clearly designed for desktop

It’s a mobile world. This would be so nice as a proper touch enabled game

by trwhite 3 hours ago

It sorta works. Hoping to do more testing (tomorrow)

by leetrout 3 hours ago

Just a few tokens away from a flutter port

by toobulkeh 2 hours ago

Clicking too fast zooms the browser which breaks the click placement. Native Mobile would be much better.

Great concept!

by leptons 2 hours ago

>It’s a mobile world.

Desktop and Mobile are at about a 50/50 split, no it's not exactly a "mobile world".

by wat10000 an hour ago

It might be a cheat, but I'd really like a mode where the projected path of the ship had unlimited length. The trial and error cycle is a bit too long for some of the more advanced setups.

by shantanujoshi 2 hours ago

wow wonderful game this is super fun! Would love it on iOS

by xixixao 2 hours ago

It launches on mobile safari but doesn’t seem playable, landscape on mobile safari sucks.

by trwhite 2 hours ago

Sorry, it very much began as a desktop game. Hoping to work on it if I have time tomorrow

by matheusmoreira an hour ago

Love it.

by NooneAtAll3 an hour ago

Loved it! Played all 20 levels

Some missions have mass budget so large it seems to imply a "go fast, crash fast" solutions, but there's no time-of-flight score :(

ha, now I want to see a leaderboard, with players' score distribution (mass/holes/time mb?), like the zachtronics games

I had a blast. Thank you!

by mkatx 3 hours ago

Nice, a lot of fun!

by davelacy 2 hours ago

bravo - excellent game

by Razengan 3 hours ago

Feedback:

- It would be nice to be able to manually key in the matter; on Safari desktop clicking uses up matter too quickly to set precisely.

- Key to speed up time once running.

by mihaaly 3 hours ago

I love it! : )

by Loughla an hour ago

Fun, but terrible on mobile.

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