Show HN: TerrainSR – fast, realistic heightmap upscaling model (huggingface.co)

18 points by joegibbs 2 days ago

3 comments:

by dvt 2 days ago

On my phone but very interested in this (hence leaving a comment so I can find it later). What’s the variation, can we generate different maps from the same low res seed?

I’m interested in this because “macro maps” can be hand built in a way that may want to preserve gameplay balance while individual games can still feel broadly unique.

by joegibbs 2 days ago

Thank you! Yes as well as the input image you can pass in a seed value (otherwise the result is deterministic). I hadn't tried it with pure noise rather than satellite data but it does pretty well: https://jgibbs.dev/assets/terrainsr-noise.png

by jauntywundrkind an hour ago

can you talk to some about how you trained this? this is such a neat idea!!

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